Project 3, part 1: Oh dear... / by Ernie Gerardo

Well, faithful reader (I’m assuming that this is just Dana reading this), I owe you an apology for not keeping you posted on the third project, but it happened to fall on the midterm season, and ho-lee-crap was it busy.  Let’s just jump into it.

Our task was to create a tool for the curatorial team at the Frick Collection to use to catalog their unsorted inventory of over 10,000 images.  Originally, they said they wanted something like “Pinterest in a lightbox,” but it became apparent that they weren’t quite articulating what they wanted.

Before I get too heavy into it, by the way, meet the team:

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Here’s one of the Dans, who mainly worked on interactions.

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Here’s the other Dan (you remember him from the last project), who designed one of the prototypes, and also worked on the interactions for our final prototype.

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Here’s Donovan, who took the lead on user research and testing, but also designed one of our prototypes.

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…and then there’s me, project manager, copywriter, and presentation/booklet builder.

Once we got down to establishing the goals of this tool, day 2 involved sketching out our ideas.

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Here’s Dan M’s Photoshop-based prototype.

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Donovan’s, which is based on the Animus from Assassin’s Creed.

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And mine, which was lightbox-based, but had the functions of a mini-Photoshop.

Let’s keep this one short, next time, we go to user testing and forming personas.